We present results from the semi-analytic model of galaxy formation SAG applied on the MultiDark simulation MDPL2. SAG features an updated supernova (SN) feedback scheme and a robust modelling of the environmental effects on satellite galaxies.
Natural hand-based interaction should feature hand motion that adapts smoothly to the tracked users motion, reacts robustly to contact with objects in a virtual environment, and enables dexterous manipulation of these objects. In our work, we enable all these properties thanks to an efficient soft hand simulation model.
In order to optimize the energy use of servers in Data Centers, techniques such as power capping or power budgeting are usually deployed. These techniques rely on the prediction of the power and execution time of applications. These data are obtained via dynamic profiling which requires a full execution of the application.
The animation of articulated characters is a central problem in the computer graphics field. Skeletal animation techniques define a workflow which has proven to be effective for boundary representations (B-Reps).
We analyze the relation between CP-divisibility and the lack of information backflow for an arbitrary — not necessarily invertible — dynamical map. It is well known that CP-divisibility always implies lack of information backflow.
In this work a four-step strategy to derive an analytical solution to the one-dimensional consolidation equation under a general time-dependent loading is presented.





